Evolve 1.3 recently added its patches to reduce Wraith's Warp speed to 25%. This patch will be live in PC, and Xbox One, PS4 by next week. According to recent news, Turtle Rock Studios created new at the same time balance-oriented patch for the game.
With these patches, they contain major change especially to the Hunters and monsters. Along with these changes include the increased DPS for Hyde's Toxic Grenade to 50% for the reason of making it more effective area of denial weapon. This change creates this weapon "less spammy."
Furthermore, aside from its increased DPS for the toxic grenade, it has also additional proximity detonation, reduced fire rate, and lifetime by 15%.
Game developer released details about the patches that include all monsters, Kraken, Vortex, and other weapons that will be used by the players all throughout the monster-hunting game.
With regards to the Monsters, the changes will include its minor maintenance and improvements as well as ability to see recent damage on their health bar - to make burst damage much more visible. Generally, most of these changes revolved around fixing some of the inconsistencies present in the gameplay.
One of those examples of these changes is the Kraken, in order to make it more balanced, the inconsistencies that existed will be fixed so it wouldn't be too powerful or too weak.
Here are the official patch notes slated from the official website:
All Monsters
- Minor maintenance and improvements
- All monsters can see recent damage on their health bar to help make burst damage visible
Kraken
- Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.
Wraith
- Making her movement speed less bursty which makes her easier to keep track of.
- Making Supernova less lethal while still allowing it to be just as powerful.
- Making Warp Blast a damage dealer instead of a traversal mechanic.
Warp
- Speed reduced 25%
Decoy
- Wraith becomes visible for half a second when shot while cloaked.
- Increased cooldown time by 2 seconds
Warp Blast
- Speed reduced by 40%
- Range no longer levels up
- Radius levels up now
- Max travels distance set to 30 meters for all levels
- Damage increased by 10%
Markov
- Arc Mine tuning
Arc Mine
- Damage reduced by 20%
- Fixed a bug where damage extended past the trigger radius
- Health reduced by 75%
- Arm time increased by one second
Hyde
- Making Toxic Grenade a more effective area of denial weapon while also making it less spammy
- Buffing Hyde's overall damage output
Toxic Grenade
- DPS increased by 50%
- Added proximity detonation (works vs airborne Kraken now)
- Reduced fire rate
- Reduced lifetime by 15%
Minigun
- Accuracy increased by 25%
- Damage increased by 20%
Parnell
- Multifire Rocket Launcher tuning
Multifire Rocket Launcher
- Has better accuracy while jumping and jetpacking
Maggie
- Harpoon Traps tuning
Harpoon Traps
- Arm time increased by one second
Griffin
- Sound Spike tuning
Sound Spike
- Now detect stealthing monsters within a 15 meter radius
- Radius increased from 50 to 60 meters
Bucket
- Guided Missile Launcher tuning
Guided Missile Launcher
- Damage increased 11%
Cabot
- Rail Cannon tuning
Rail Cannon
- Damage reduced by 30%
- Reload time increased by 25%
VAL
- Increasing her overall effectiveness
Medgun
- Heals 20% faster
- Consumes ammo 2.5x faster
Tranq
- Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match).
Caira
- Acceleration Field Tuning
Acceleration Field
- Cooldown increased by 15 seconds
Evolve was already released last February 10 in multiple platforms. Patch 1.3 created balanced-changes for the characters in the gameplay, game developer said.
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