Sony Computer Entertainment and Guerilla Games have been keeping the upcoming PS4 game a secret and under closed curtains. Although, there are some leaked artworks, there's still more fans don't know about the video game. The glimpse of what the fans can anticipate from the game was leaked when a career opportunity ad for a Shader & Texture Artist was posted.
The developer is searching for a Shader & Texture Artist to hit the right node! The qualified applicant will make the artistic look of the environment in the game world. The artist should have knowledge in photography, node-based shader and Photoshop, which can help him craft photorealistic inorganic and organic material looks, creation tools, as well as complicated animated special effects like smoke, fire and water. He will work hand in hand with the Art director, Environment Artist and Asset Artist to obtain consistency and high quality style. Moreover, he will teach other artists in shading methods, and work with Engine programmers to develop and identify new strategies.
The most functional elements in creating the visual mood of a game are the materials; their looks are according to the shaders and textures. In the case of this game, it is expected to have photorealistic materials, which implies that Guerilla isn't staying away from what the developers knows how to do good.
Thinking of the artwork fans have seen, they can actually expect a more stylized impression compared to the Killzone games versions, but it will be more interesting to know if they all manage to get a realistic as they could than Killzone: Shadow Fall.
By the by, the buzz about technical texture production might lead to some uncertainty among those not aware of the concept. The ad isn't talking about technical production in the game, but just the use of technical tools to make seamless textures that can then be applied to develop the game. What do you think about this latest news?
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