The Witcher 3: The Wild Hunt PS4, Xbox One, PC Release: Glitches, minor bugs noticed in gameplay? CD Projekt features intimidating open-world

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The Witcher 3: The Wild Hunt features dense and deep RPG mechanics compared to the other game titles with the same game type. This was mainly because of the "overwhelmingly massive open-world environment" that CD Projekt has added to its gameplay. Glitches were already found in the game days before its launching.

Slated for release days after this writing specifically this May 19, Tuesday next week, The Witcher 3: The Wild Hunt will have its grand entrance to its avid gamers to their respective PS4, Xbox One, and PC platforms. The "grand" term here is fit for the intimidating depth of the game, yet it gives much more rewarding experiences for their fans at the same time.

Ironically, the intimidating part here is not really how the game difficulty in terms of its mechanics and how the game should be played by each gamer, but it is the sense of authenticity felt from the game itself made it much difficult to express to perfectly describe the quality of the game that CD Projekt developed for their avid The Witcher 3 fans.

One most noticeable part is the concentrated feeling within the game environment that was achieved through the openness of The Witcher 3: The Wild Hunt world has with loosely connected spaces filled with "swaying foliage of every shape and size" plus the "ramshackle townships" where people can be seen struggling to scrape by.

Furthermore, the kind of dynamism that happen all throughout the game like the full day and night cycle and the dynamic weather that the game developer has made it perfect to give some texturized visual appearance and graphics creating effectiveness of its intimidating feeling.

These are made possible with the handy minimap that points out these specific areas in which the player wanted to go around the world. If this is not handed by the player, definitely, he will be lost. Thus, there is a great need for every gamer to own a minimap as much as possible in order to succeed in this gameplay per se.

Based from the reviews made by some of the game critics, they mentioned about how CD Projekt has achieved the fully-packed adventures while not compromising the purposeful journey of every player has be tries to explore the world of The Witcher 3: The Wild Hunt. Yet, there were some downsides observed from the game, too.

First, the 30 fps for the game frame rate is not fitting to the game and the transitions for the main maps have been too long for the game. Another thing is the occurrence of some minor glitches that usually pop out every time but these do not affect the entire game, but it would create annoyance later on. Thus, it does compromise the quality of the gaming that CD Projekt has prepared for their fans.

Having the new open-world map does not make big impacts for the game. Because of this, The Witcher 3 was labelled as "The Elder Scrolls Syndrome" because of introducing game additions that are not necessarily needed for the game. Aside from that, the dragging padding that created "meaningless fetch quests and collectathons" was also noticed.

If these kinds of glitches were already been seen days before the game launching, it somewhat created interesting reactions if the game will be released and arrived to every user's respective platforms. Surely, there will be a lot of variation in terms of their criticisms for the game.

But so far, CD Projekt has no word said about these observations and glitches found albeit appreciation made by some critics to its ironic and interesting intimidating feeling created in the world that surrounds The Witcher 3: The Wild Hunt PS4, Xbox One, and PC gameplay.

Tags
The Witcher, The Witcher 3

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