One of the most recent revelations regarding Halo 5: Guardians was the news that microtransactions are now going to be a part of the new game.
The microtransactions will work by utilizing a currency known as REQ points. These points can be earned by players at the end of Arena and WarZone games and they can in turn be used to purchase REQ packs, according to Polygon. Players will also receive REQ packs each time they level up.
The REQ packs are important because they give players new weapons, armor, and even skins for the game.
Now, if that was everything players needed to know about the new microtransactions, then there would likely not have been any issue, but there's an added wrinkle that is making a lot pf players very unhappy.
According to Eurogamer, players also have the option to purchase new REQ packs using actual money, and that naturally led fans to conclude that it would now be possible for certain players to effectively utilize the notorious pay-to-win mechanic for Halo 5: Guardians.
It's not an unreasonable conclusion, especially given how some games really do reward players more when they pay for bonus content, but the folks behind Halo 5 have been quick to address this concern.
The Studio Head for Halo 5: Guardians, Josh Holmes, addressed the concerns head on, saying the ability to pay for REQ packs was introduced more as a way for players to get new gear conveniently, and not as a way to tip the scales in favor of wealthier fans, according to We Got This Covered.
Holmes went on to say that the REQ system is designed to constantly stream new content into the game.
At this point, it seems like the team behind Halo 5 will be content to move forward with the REQ system in place, though things can change quickly if players do indeed start gaming the system to their favor.
Join the Conversation