In an effort to prevent "overwhelming" its player base, Microsoft announced that it will be limiting the number of Xbox One Achievement updates after its launch.
The creators of the Xbox One earlier announced that they will be allowing self-published content from independent game developers on the console. These "indie" games were previously allowed to append their games with in-game updates every week, month, or quarter. Gamerscore points were given as part of the system's 'achievements' feature. Microsoft said that by limiting these updates will reduce negative experiences by its player base.
"We're mindful of it, and the corollary is that with a lot of games today, three updates later, it's a nice evolution of that game--it's a different game that's been modified and adjusted, based on what people are enjoying and having fun with. And we think that Achievements should match that," explained Chad Gibson, Xbox Live's principal program executive.
Several small "indie" games have gained popularity from players, elevating their developer firm's status from startup to partner. Even with cheap prices, some small games went on to gain as much as US$1.5 million through self-publishing. CastleMinerZ was an example of this game industry Cinderella story.
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