Following the 2013 version also developed by Square Enix and Crystal Dynamics, Rise of The Tomb Raider is guaranteed to be one that keeps the essence of the original but with more interesting folds that have been straightened out. This new main title of the third-person adventure game series is more than enough to make grown men cry, simply because of the changes that the game provides that makes it all so realistic.
Noah Hughes, Creative Director of Rise of The Tomb Raider, mentioned during an interview seen on gameinformer.com, that they have learned from the 2013 version the necessary variables that are to be changed, and add minor to major tweaks that will make the adventure more believable.
As of course, the game is not really a mere warzone simulation; survival is the most important factor in finishing the game. Trials are more inclined to be about going through and living past the day, rather than peeping through the crosshairs.
The twist of obtaining weapons and upgrading them has also reached a new frontier. In order to even get armed, the players have to put into account that there are certain scenarios in which Lara has to trek through weather conditions, time of the day and even potentially kill animals to obtain the said necessity.
Mr. Hughes also stated that the setting of the game itself, the location of the enemies and the strategy that fans must formulate should be more thorough than the last version. More specified topics and further discussions are also tackled on by polygon.com.
Game detailing of the character is intensified; from the hair strand movement, eye based expressions, and noticeably more life-like facial reactions have been announced. As the game looks to make the players feel more connected to Lara Croft herself, the emotional delivery of the character is further amped. T
Rise of The Tomb Raier showcases how Lara has reached low points in her journey, the odds stacked against her and if the inevitable scenario comes forth, she has to find it in her to pull the trigger. Fans have yet to decide as to whether these features will do well for the game, as there are more information constantly being distributed by ign.com.
The game addresses a semi-combative approach wherein players will have to exercise stealth and proper recon to engage an enemy. Rise of The Tomb Raider is due to be released November 2015.
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