Following the outrage demonstrated by PayDay community, game developer broke its silence and explain what is behind the scandalous microtransactions. Overkill Software said the decision is needed so that the game may survive.
PayDay 2 producer Almir Listo clarified the purchasing of 'drills' with real money in order to unlock crates in the first-person shooter game, PC Gamer wrote. According to Listo, since 2013, they needed to add more crew members for PayDay 2 so that they can create better content for more platforms. Instead of working for PayDay 3, they continued developing PayDay 2 for ultimate co-op experience.
"88 updates later, we have to ensure the future survival of the game," Listo was quoted by PC Gamer.
Breitbart analyzed that the declining sales is the sole reason why game developers incorporated in-game microtransactions to PayDay 2.
The site posted that Overkill even "do sales when they can where they reduce the price point up to 75% in order to pay people's wages and create a buffer for a rainy day." They even lessen the price point of 16 PayDay 2 products expecting more deals.
However, game developers admitted that they were disappointed with the result of their sales strategy and must consider other ways to continue creating the contents of PayDay 2, thus the in-game microtransactions, Breitbart added.
Techno Buffalo remembered that Overkill Software promised not to get microtransactions for PayDay 2. Still, there are transactions in the game that needed to use real money in order to acquire equipment with better statistics than standard drops. These transactions include safes that can only be opened by special drills that cost $2.50 and the ability to exchange loot between other players for real world cash.
PayDay 2 is a co-op first-person shooter game developed by Overkill Software and published by 505 Games. The game is a sequel to 2011's Payday: The Heist.
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