The Oculus Rift looks like it will have a smaller audience than previously thought after the company behind the product announced they are now shifting focus only to their Windows platform.
According to Oculus, The Rift can now only be handled by Windows on PC hardware.
In addition, development for The Rift on both the Mac and Linux has also been put on indefinite hold. Oculus claims they are putting the development on hold because they want to ensure that they can feature the best possible qualities of their device for the Windows platform. The decision is not too much of a shock, considering how widespread the Windows platform is when compared to the Mac and Linux.
"Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows," said Atman Binstock of Oculus.
Despite Oculus saying they have dropped the Mac and Linux development for now, the company has said that they still have intentions of continuing to develop The Rift for both. Unfortunately, they have stopped short of actually giving a timeline for when the development for the Mac and Linux may begin anew.
Recommended hardware specifications for the Oculus Rift have also been released, according to The Next Web.
The recommended specifications including an Intel i5-4590, over 8GB of RAM, an NVIDIA GTX 970, compatible HDMI 1.3 video output, 2x USB 3.0 ports, and at least Windows 7 SPI are meant to help game developers create better content which can utilize The Rift itself.
In setting the recommended specifications themselves, Oculus hopes developers and players will have better experiences while using the device. The recommended specifications will be applicable all throughout the lifetime of The Rift, according to Engadget.
The Oculus Rift is expected to become available by the first quarter of 2016.
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