Polish game developer CD Projekt Red released Monday the latest patch for the PC version of the popular Witcher 3: Wild Hunt action-role-playing game.
This new patch,1.04, follows last week's major update release of patch 1.03. Xbox One and PlayStation 4 users will have to wait, however, as patches for their respective consoles will be released within the week at the earliest.
Patch 1.04, addresses technical concerns as well as improving the graphical experience for users running the game on High and Ultra-High graphics settings that were not resolved in the previous patch, according to gaming websites IGN and Gamespot.
The change log for the PC Version of Witcher 3: Wild Hunt 1.04 patch is, as follows:
- Rebinding of all keys is now available after switching on the 'Unlock Bindings' option in the OptionsKey Bindings submenu.
- Corrects an issue in the dialogue system that might have caused dialogue looping in certain scenes.
- Fixes an issue with incorrect behavior of Wild Hunt warriors after they were affected by the Axii Sign.
- Corrects a bug that caused spontaneous combustion of gas clouds.
- 1280 x 720 resolution is now properly displayed as a valid resolution option.
- Fixes boat stuttering in cutscenes.
- Texture rendering quality for the high and ultra presets has been improved.
- Further improvements made in Nvidia Hairworks performance.
- A few additional gwent cards are now available in the Prologue area.
- Fixes an issue where users with usernames incorporating non-Latin characters were unable to import saves from The Witcher 2.
- Includes a series of overall stability and performance improvements.
- Fixes issues related to alt + tabbing and minimizing the game window.
- Updates the game icon.
- Enlarges the loot pop-up window in the UI.
- Fixes an issue where, in certain circumstances, the comparison window could extend beyond the game borders in the UI.
- Upgrading items included in gear sets no longer destroys rune sockets on said items.
- Introduces small tweaks in the UI for gwent.
- Corrects some missing translations in localized versions.
In related news, CD Projekt Red co-founder Marcin Iwinski dismissed allegations that developing the game for consoles held back the development of the PC version of the game, as gamers and industry insiders were quick to point out that a trailer for game released during the VGX awards show two years ago was very different from the actual final release.
"If the consoles are not involved there is no Witcher 3 as it is," Iwinski said, "Consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world." He stressed that developing the game for the PC instead of for multiple platforms would allow them to get more in terms of graphics, but would not sell as much, "We could not afford such a game."
Join the Conversation