Just Cause 3 is keeping true to its color by bringing more destruction and wilder adventures for Rico Rodriguez and his other playmates. With Just Cause 3 arriving to current gen consoles and the PC by the start of December, Avalanche Studios is revealing more about the gameplay, making fans more eager to get their hands on it.
A recent games report talks about the interview with Omar Shakir, who is the game's producer. Particularly, he elaborates on the role of the grappling hook in Just Cause once again as he says, "In Just Cause 2, you fired a tether to one point and another and it automatically retracted. In Just Cause 3, players are given control over when - and how intense - they want the retraction to be."
This enhanced feature will give players the freedom to produce whatever spectacle they imagine. At the same time, there would be multiple tethers already - and these will do as much as the risk-taker would will.
Shakir talks about other items that go in hand with the grappling hook as he notes, "Having the grapple hook, the wingsuit and the parachute create this perfect trifecta, this perfect trinity of mechanics. That's where we started."
In a Gameplanet article on Just Cause 3, it really shows how intense the gameplay can really get as an interview with Francesco Antolini, the title's lead designer, ended up confessing, "We went a bit over the top." In terms of the setting of the game, it is a fast forward from the second installment, where Rico returns to Medici, his homeland. He then finds that the place is being ruled over by General Di Ravello. So just as with what could be done in the game, Rico decides to fly in the air and detonate a C4 bomb on the place.
Just Cause 3 will be available for the Xbox One, the PlayStation 4, as well as the PC on December 1, 2015. Avalanche Studios and the team behind Rico Rodriguez's adventures have outdone themselves to bring more action to a brand new height.
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