'Bloodborne' patch finally addresses long loading time issues plaguing the game since its release

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At long last, the loading time issues that have been a big problem for "Bloodborne" ever since it was first released have finally been addressed. The fix, which has been a long time coming, comes via patch 1.03 for the game.

The patch is expected to lop off around 5 to 15 seconds of loading time, according to IGN. 5 to 15 seconds is a significant reduction, and it certainly helps make the game more engaging.

As enjoyable as "Bloodborne" has been, and as many positive reviews the game may have already have garnered, the one issue fans have never gotten over is the length of the loading times, but now that even that lingering issue has been addressed, the game is now in better position to live up to its potential.

Another change coming via the latest patch will also help what remains of the lengthy load times even more interesting for players.

Instead of the plain, old "Bloodborne" logo popping up on screen whenever the game was loading, the latest patch now changes that to instead show different items and their descriptions, according to Eurogamer. This gives players something to do while the game loads instead of just twiddling their thumbs and cursing at the screen out of frustration.

Aside from the loading times and screens, the newest patch also fixes some glaring issues inside the game. For instance, specific lifts and elevators which were once out of commission prior to the update will now be functional, according to Kotaku.

A bug which also caused bosses to suddenly become immobilized has also been added to help improve the gaming experience. Players are now also allowed to move forward with NPC events even during multi-play.

There were also some more minor fixes to the game's system which were addressed, as is usually the case with most new updates.

Tags
Bloodborne patch, Bloodborne News, Bloodborne

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