'Battlefield Hardline' PS4, Xbox One, PC Patch Update: 'The American Dream' goes bust; Bugs fixes and game changes introduced through latest game update

By

Viceral Games had released the latest patch for "Battlefield Hardline." It would introduce several game changes and bug fixes for the game. Apparently, one of the fixes they wanted to take effect on the game was the downgrading of 'The American Dream's' effectiveness.

Viceral had not expected the killer couch in the Hotwire mod of the Dust Bowl map at "Battlefield Hardline" would be so useful to gamers. Apparently, the game developers intended the couch, aka "The American Dream," to be a throw away joke. Now, they want to turn the couch the way it was supposed to be; the latest game patch would reduce the effectiveness of the Easter egg couch. The latest patch notes said that the patch would "reduce couch health and decrease repair rate to a miniscule amount, making the couch the one-off it was intended," based on a report from Gamespot.

However, "Battlefield Hardline" gamers should not feel low as the latest patch did make several bug fixes as well as several gameplay changes:

For the bug fixes:

  • Fixed a server crash in Rescue
  • Increased the character limit in the MapList to support up to 150 maps in a rotation

  • You can now set the time limit to 0 and it disables the time limit instead of instantly ending the round in Blood Money

  • Various fixes for server crashes with rental servers (multiple issues addressed)

  • Fix for the timer in Conquest freezing when the user set the time limit higher than 800

  • Fix for MP squad join issue where after the squad leader gets disconnected, a new leader cannot kick members or disband

  • Fix for the patch awarded in released game for reaching Rank 10 in the Beta

  • Fix for Derailed Levolution where players were teleported to origin of Point B and killed in some circumstances

  • Fix for crash if the UI is disabled in the .cfg file

  • Fix for Bloodmoney exploit in HH where players could access the money pile through the floor/roof

  • Fix on XB1 for players using invite/join on friend after Quickmatching

  • Fix for the Uzi's weapon license cost, setting it to the correct value of $50,000

  • Fix for X360 players being unable to invite friends while playing Rescue

  • Fix for a rare crash in the Customize screen

  • All platforms, miscellaneous low frequency crash fixes

Now, for the game changes:

  • Conquest tickets increased (CQL 999, CQS 600)
  • Greatly decreased nearby bullet impact flinch; your aimpoint will not shift from rounds striking the environment near you

  • Fixed some issues with FLIR/IRNV

  • RPG reduced to 1 ammo from back of cars, with smaller explosion radius overall thus requiring more skill to use effectively

  • TDM friendzones have been adjusted for better spawning

  • Rescue / Crosshair exploit where players could skip the round start time by hitting START or ESC has been fixed

  • Couch health reduced and repair rate decreased to a miniscule amount, making the Couch the one-off it was intended

  • Player should no longer Quickmatch into servers with unsupported numbers of players

  • K10: Reduce max damage to 33 and min damage to 8

  • Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs

  • HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58

  • .410 Jury: Increase damage per pellet to become more effective

  • FMG-9: increase damage per round to 25 and push out falloff start range to make these weapons more effective

  • Battlerifle min damage increased to 25 across the board

  • AKM min damage reduced to 24

Surely, the improvements that would come along with the latest patch would make the game more enjoyable for "Battlefield Hardline." Then again, wouldn't it be better if the game developers just left the "American Dream" alone?

Tags
Battlefield:Hardline, Visceral Games, Electronic Arts, PS4, PS3, Xbox one, Xbox 360, Microsoft Windows

© 2024 VCPOST.com All rights reserved. Do not reproduce without permission.

Join the Conversation

Real Time Analytics