Sony had finally lifted that review embargo for "Bloodborne" and gamers have started checking out what critics have to say on one of the most anticipated horror survival games to be released early this year.
The review embargo for "Bloodborne," which was lifted a day ahead of its release did not hose down the excitement of gamers who have been anticipating the game's launch especially when critics have given the game a thumbs up for the spectacular painfully gruesome experience gamers would be getting from the game.
First off, gamers should be prepared to die several times in the game even in the tutorials. Upon the gamers' death, they would be losing blood echoes that they have collected while playing; blood echoes could be used to level up the playable character, the hunter, or repair or forge weapons and buy equipment, based on PlayStation Life. However, the lost blood echoes could be recovered upon the gamers' resurrection. Also, items that were picked-up during the gameplay would remain as part of the gamers' possessions even if they die. These items could be sold for blood echoes at the Hunter's Dream.
Add to that, there would be a multiplayer and PvP mode that would test gamers' strategy building. Gamers would have to remember though that each session costs one insight point; these insight points could only be recovered by defeating the area boss, so gamers should learn how to use these wisely.
Meanwhile, other critics hailed the game developers as they kept with the "Souls" series tradition and made an even greater game in terms of its eerie and horrific details. Add to that, the game would place the gamer in hell on earth, based on a report from Hardcore Gamer.
"Bloodborne" was considered a punishing experience and many gamers as well as critics have been turned in to masochist as they continued on playing the game despite being killed a thousand times over before seeing the game credits roll.
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